GameSpot may get a commission from retail offers. Remedy Entertainment has officially announced that it has acquired the full rights to the Control franchise from 505 Games. The new deal will give ...
Remedy has assumed control of Control: The studio announced today that it has made a €17 million ($18.4 million) deal with publisher 505 Games that grants it all rights to Control, Control 2, the ...
Remedy has reacquired the rights to its hit action game Control from 505 Games. The Finnish video game developer now owns the rights to the hit 2019 action game, alongside its upcoming sequel and the ...
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For better or worse, Control Resonant looks more like Gravity Rush 3 than a Remedy game
The recent Sony State of Play showcased a fresh look at Control Resonant, and it's giving off some serious Gravity Rush vibes ...
Remedy Entertainment announced today that is has acquired the rights to its flagship game Control from publishing partner 505 Games for €17 million, or about $18 million. The developer now retains ...
Viraaj is a spirited gamer, lifelong PlayStation main, huge petrolhead, but most importantly, a principled journalist. With experience at publications like FandomWire, HotCars, and DriveTribe, writing ...
Remedy interim CEO Markus Mäki has confirmed that the studio's next major title, Control Resonant, does not utilize ...
Annapurna today is teaming with Remedy Entertainment Plc (“Remedy”) to develop and produce their award-winning Control and Alan Wake videogame franchises for film, television and other audiovisual ...
In a new announcement on Remedy’s website, the studio revealed that Annapurna will be funding the creation of Control 2. Rather than publish the game under its Annapurna Interactive banner, though, ...
Annapurna and Remedy have signed a deal that will see the former finance 50% of the upcoming Control 2. The deal also sees Annapurna secure the movie and TV rights to both Control and its sister ...
Remedy has provided a rare insight into the business of making video games, even going as far as to reveal exactly how many copies its future games need to sell in order to see a 100% return on ...
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