Hey guys..<BR>Just wanting to 'edumacate' myself. I hear about all these good things about the future of gaming and graphics technology. I hear the terms "Vertex shaders", "Programmable pixels", ...
So my iTunes plugin makes fairly heavy use of GL_ARB_fragment_program. People seem to use pixel shader / fragment program fairly interchangeably, so I was cheerfully assuming that my plugin was ...
Serving tech enthusiasts for over 25 years. TechSpot means tech analysis and advice you can trust. Controversy has been all over the place since NVIDIA released a few screenshots from FPS game Far Cry ...
Jon Peddie traces the evolution of GPUs from fixed-function pipelines to today’s AI-era shader giants and shows how the improvements have outpaced Moore’s Law. Timeline of shader development. The role ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. ATI had been experimenting with the concepts of a unified shader for several years leading up to its acquisition ...
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